//////////////////////////////////////////////////////
// Container.h
//////////////////////////////////////////////////////

#pragma once

#include <windows.h>

class CContainer
{
protected:
    int m_iGold;
    int m_iKeys;
    int m_iPotion;
    int m_iArmor;
    int m_iWeapon;
    BOOL m_bLocked;
    int m_iSector;
    int m_iTile;

public:
    CContainer(void);
    ~CContainer(void);

    void SetGold(int num);
    int GetGold();
    void SetKeys(int num);
    int GetKeys();
    void SetPotion(int num);
    int GetPotion();
    void SetArmor(int num);
    int GetArmor();
    void SetWeapon(int num);
    int GetWeapon();
    void SetLocked(BOOL val);
    BOOL GetLocked();
    void SetSector(int val);
    int GetSector();
    void SetTile(int num);
    int GetTile();
};
